Fight Shadow in Night Challenge Tale Guide!

Oleander #371889962
Posts: 11
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Note: This will be for normal difficulty of Fight Shadow in Night. I'll try to update with hard and hero mechanic variations when they're available in the future.

Fight Shadow in Night tale has 3 bosses:


First Boss: Shadow Universe:

- The boss will do a circular red AOE, you need to triple jump to avoid the damage. This attack can 1 shot if you don't avoid it by jumping.

- The boss will summon 2 blue seals/runes on the ground and start a count down timer on top of his head. When the timer on top of his head hits 0, he'll summon a stone rain AOE that hits hard and can wipe the whole team. To protect the team from the AOE, 2 team members will need to take turns to activate the blue seals on the ground by standing on one of the blue seals and tapping the prompt button that shows on the screen after. This will summon a shield that will protect the team for around 4 seconds. The first player needs to activate the seal before the timer over the boss's head runs out. The second player will need to activate the second seal (shield) when the shield from the first seal runs out. The timer of the shield shows on top of the head of the player who activated the seal.
DON'T ACTIVATE BOTH SEALS AT SAME TIME, YOU HAVE TO TAKE TURNS ACTIVATING THEM or else, your team will not have enough shield time to protect them fully from the AOE and wipe.
Note: only 1 is needed per seal/shield. The other team members can focus DPS normally.

- The boss will do a red line AOE which chains whoever gets hit by it. Normally, he'll do it towards the tank so try not to stand on same side as the tank. Players who get chained by that AOE will need the help of 2 team members to release them from chains. To release a chained team member, you have to stand on top of them and tap the prompt button. Everytime, the boss does this mechanic, each team member has only 1 chance to unchain a team mate. Try to focus freeing 1 member first so when they're free, they can help another chained member as well. 
Important: If the healer gets chained, prioritize freeing the healer or else the team gets no healing and wipes.

- When the boss is low on HP at around 30% HP or so, he'll disappear and start the boulders phase where he barrages the arena with rock boulders which will move from right to left. There will be 1 different safe row per boulder barrage so the team should try to move towards the safe row before the boulders run them over. 
This mechanic is easier to do if you stand on the side opposite to the rock boulders spawn points. (so easier if you stand on the far left of the arena)

Second Boss: He Lou Mingyue:

- Your block will be replaced with a special block against this boss with a special counter. You'll need to use it wisely for some of his mechanics because, it comes with a 10 sec cooldown.

- Against this boss, failing to avoid or block attacks that can be blocked will add a fail stack to the team mates who got hit by the attack. The number of fail stacks a team member got will show on top of their head in blue. 5 fail stacks = instant death.

- The boss will do a series of slashes that look like Swordsman's forest of swords skill. When he does these slashes, all team members need to gather together (get close to each other). This attack can't be blocked and doesn't add a fail stack.

- The boss will summon a small circular AOE in melee range around him. It doesn't 1 shot on normal mode but you can avoid it by dodging out to make your healer's job easier. This attack can't be blocked and doesn't add a fail stack.

- The boss will summon an impressive flying swords formation visual effect and shortly after will do a purple AOE on each team member. Team members need to split (go away) from each other when they see this so the purple AOEs won't stack on top of each other. Team members will need to block the purple AOE and counter attack after to break the boss's willpower (yellow/white bar). If you can't block, you can dodge outside the AOE instead. 
The purple AOE attack can be blocked and getting hit by it will add a fail stack.

- The boss will suppress and mark a random team member with a purple X on top of their head then a red timer will show on top of the boss's head. When the timer on the boss's head hits 0, he'll launch an attack towards the marked player that 
adds 1 fail stack if not blocked by other team members
The other team members will need to line up between the boss and the marked player and all of them will need to block and counter after to break the boss's yellow (shield) bar. If the players fail to do enough counters to break the boss's yellow bar, he'll mark another team member and do the same mechanic again till they break his yellow bar/shield. If they fail to break the boss's shield again, he'll do it the same mechanic a third time on a third team member. If they still fail, he'll do a big purple AOE that can be blocked and will add a fail stack if not blocked.

- When the boss hits 10% hp, he'll duel a random player. The team mate chosen for the duel by the boss will need to time their block to counter the boss's final attack. If the chosen team member blocks the boss attack successfully and counters, the boss will die instantly. If the team member fails to block, they'll die instantly and the team will have to take down the 10% hp left of the boss manually.

Third Boss : Shadow Black:

- The boss will disappear then do a series of red line AOE attacks similar to the one Prince Yu boss does in Wyvern Valley tale. Getting hit in 1 of those red line AOEs will push you towards the other causing you to receive a potentially fatal combo. Luckily, they're slow and relatively easy to dodge. The boss will instantly show up right next to the tank or whoever has aggro after this mechanic.

- The boss will do a circular purple AOE that the players can block.

- The boss will mark the farthest player with a purple X and summon a red AOE on them. All other team members need to go away from the marked player because, the more players that get hit by the red AOE, the more damage it deals to each.

- When the boss hits around 80% HP, she'll have a brief cutscene where she wears a blindfold. This is a squid game killer doll (Young-Hee) like mechanic. The boss will keep shifting between night and day modes:

1- On night mode, your screen will go black and white colors and the game sound and music gets muted. On the day mode, the screen will become colored again and the game sound and music will return. 

2- The boss will launch a deadly ranged attack against whoever moves during night mode. The attack can take around 50% of the player's HP so the players will have to move during day mode.

3- A count down timer will show up indicating the arrival of night mode or day mode.

4- Stones will spawn on the south west corner of the boss arena. At least, 2 players will need to pick a stone up by standing on the stone pile and tapping the prompt button Then they'll need to move to the drum located opposite to the stones on the north east corner of the boss arena. 

5- Once the players with stones reach the drum, they'll need to tap the prompt button when it lights up to beat the dream. If the drum gets beaten by stones twice, the boss will end this phase and break into a weakened status for a while. 

6- If the team fails to break her phase on time, she'll instantly kill one of the team members.

7 - Air dash helps greatly with quick movement during day mode on the blind fold phase.

8 - Its advised that the tank pulls the boss towards the south west corner of the map when the boss is around 85% HP so when she goes into the blindfold phase, the team would be already close to the stones location.

9 - The blindfold phase happens when the boss HP hits around 80%, 50% and 20% so 3 times in total.
Last edited: 6.03.2025, 06:02
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Oleander #371889962
Posts: 11
user
Reserved for hero difficulty variation.
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