Territory Shura: Territory Contest

Richter
Posts: 1131
администрация
Territory Shura
Territory Contest

Game Mode Info
Auction Rules:
  • Every Thursday 18:00, 18:30 and 19:30, eligible guilds can join the bid with their guild funds (managed and spent by admins) when the auction starts.
  • After the auction ends, eligible guilds can participate in the territory battle when the game mode is enabled.
  • Guilds with high-tiered territories are not allowed to bid for lower-tiered territories.
  • Different bidding times and rules for different types of territories are as follows.


  • Neutral headquarters - 18:00-18:30: Camp Headquarters ownership is required;
  • Camp Headquarters - 18:30-19:00: Branch ownership is required;
  • Camp Branch - 19:00-19:30: Guilds of the same camp are allowed to participate.


Free bidding stage:
  • The first 10 min. of each territory auction is allocated to free bidding stage.
  • Guild admins can bid for any territory that meets the requirement.
  • The bid cannot be changed or withdrawn.
  • Guilds that are outbid and lose eligibility can bid again for available territories.


Final bidding stage:
  • The final bid is determined 8-30 min. after the auction of each type of territory starts.
  • Guilds that are outbid and lose eligibility to bid for available territories can regain eligibility within 2 min.


Participant Eligibility:
  • If a territory is not claimed, the 2 guilds with the highest bids will be able to participate in the battle. If the territory belongs to any guild, the guild with the highest bid will be eligible to join. Bidding standards are sorted in this order of priority:
         • Bidding price;
         • Guild prestige;
         • Guild prosperity.
  • Based on these three standards, if guilds that have not bid rank lower than or equal to the guilds that have bid, then they will not be allowed to bid for the territory.
  • Each guild can only bid for one territory.
  • When guilds that own territories bid for other territories, the original territories will become unclaimed and end up in a vulnerable state.
  • When the territory is owned by a guild, starting the following week, 1 stack of vulnerable state will be placed upon said territory every week it is successfully defended.
  • Damage dealt and taken by all members of the main and sub battlefields will be reduced by 10%; up to 5 stacks. During the weekly bidding war for other territories, the vulnerability status will be removed.


Attack and Defense Rules:
  • When a territory is unclaimed, the guild with the highest bid will be the defender, and the guild with the second highest bid will be the attacker.
  • When the territory is claimed, the guild that owns it will automatically become the defender, and the guild with the highest bid will become the attacker.
  • The defender and attacker have fixed spawning spots in the battle; the defender's is red and the attacker's is blue.


Main battlefield:
  • Only accessible by admins and elites.
  • Only up to 40 people are allowed.
  • The main battlefield determines the outcome of the battle.
  • Players can occupy the Fortress, move flags and, and defeat enemy players to earn Guild Points.
  • The first 5 min. before the battle starts is for preparation. After the game starts, points and temporary respawning points can be obtained by occupying the Fortress.


  • At the start of the battle, a Flag Commander will spawn at the center of the field every 3 min., and the player who successfully cast ultimate skills on the commander will get the flag and teleport to any place within the center of the field. Players with the flag will earn a great amount of points when they return to the Fortress.


  • Martial Arts and Drift Skills cannot be performed when carrying the flag, and the flag will be transferred when defeated by other players; when all Fortresses are occupied, the continuous occupation points will increase by 50%.



Sub battlefield:
  • Everyone except temporary guild members is allowed to participate; up to 80 people are allowed.
  • When the battle in the sub battlefield starts, 5 bosses will be allocated to the defending guild. By defeating bosses, one can automatically them over to their camp. The defeated bosses will rejoin the battle after 30 sec.


  • Guards will spawn 3 times in total at the 5th/8th/11 th min. of the battle in the sub battlefield. Players can get defeat guards to boost morale;



Guild Point:
  • The first guild that obtains 3K points wins the battle.
  • If both defender and attacker reach 3K points at the same time or have the amount of points when time is up. the guild that obtained more flags wins.
  • If they both obtained the same amount of flags, the guild that won over more bosses win the match in the sub battlefield.
  • At the end of the battle, the winning guild gets the Territory. Score >500 points to earn guild rewards. How to obtain Guild Points:
         • Kill enemies on the main battlefield: 3 points
         • Occupy Fortresses on the main battlefield: 50 points
         • Continuous occupation on the main battlefield: 6 points per 10 sec.
         • Move flags on the main battlefield: 250 points


Personal Points:
  • At the end of the Territory Battle, players who score 20 points or above will get personal rewards. How to obtain personal points:
        • Kill/Assist on the main battlefield: 15 points/3 points
        • Occupy Fortresses on the main battlefield: 50 points
        • Continuous occupation on the main battlefield: 1 point per 10 sec.
        • Defeat the commander on the main battlefield: 20 points
        • Move flags on the main battlefield: 50 points
        • Kills/Assist on the sub battlefield: 15 points/3 points
        • Defeat guards: 5 points
        • Defeat bosses: 50 points


Battlefield skills:
  • 4 min. and 10 min. after battles in the sub battlefield starts, the guild with more bosses will obtain the battlefield skill
  • Excitement All guild members' movement speed will be boosted by 60% for 10 sec.

Morale:
  • If morale is boosted by 1К Pt, guild members of both main and ub battlefields will gain buff, boosting it by 3 grades at most. How to boost morale:
        • Kill in the Sub battlefield: 10 points
        • Defeat guards in the sub battlefield: 50 points
        • Defeat bosses in the sub battlefield: 250 points
Last edited: 9.05.2024, 14:20